A Reckoning for AI Music Tools?

Yesterday the Recording Industry Association of America (RIAA), in conjunction with labels including Sony Music Entertainment, Universal Music Group Recordings and Warner Records, filed a MASSIVE lawsuit against two of the most well known (and best) AI-assisted music tools - Udio and Suno - something that I believe we’ll be seeing more and more as the music industry tries to figure out what to do with all of the tools that have been trained on copyright-protected music. The lawsuit claims Suno and Udio’s software listens to, analyzes and copies music to create similar works and asked for compensation of $150,000 PER WORK. As I have been writing about for months now, the music industry is at a crossroads with AI, and this recent legal action by the RIAA alleges copyright infringement on a massive scale. This case has significant implications for music technology and the future of creative tools in the industry. Suno’s CEO said the technology was “designed to generate completely new outputs, not to memorize and regurgitate pre-existing content” and doesn’t allow users to reference specific artists. Suno says that they have tried to explain this to labels “but instead of entertaining a good faith discussion, they’ve reverted to their old lawyer-led playbook”. My gut tells me that the end result of this lawsuit is a revenue sharing scheme that will pay royalties to artists for every song generated. How they’ll figure out how to do that, I have no idea - I’ll leave that to the lawyers.

The graphic above illustrates how these tools are using artists existing work to create new works. The lawsuit claims that “Building and operating [these services] requires at the outset copying and ingesting massive amounts of data to “train” a software “model” to generate outputs. For [these services], this process involved copying decades worth of the world’s most popular sound recordings and then ingesting those copies [to] generate outputs that imitate the qualities of genuine human sound recordings.” The claim goes on to state: “Since the day [they] launched, [the services have] flouted the rights of copyright owners in the music industry as part of a mad dash to become the dominant AI music generation service. Neither [these services] nor any other generative AI company, can be allowed to advance toward this goal by trampling the rights of copyright owners.” Uh oh. Someone is in trouble.

Here are the key points of the lawsuit that I’ve come up with - all of which have massive implications for the music industry and music education. While I truly think (and hope) that they will settle this out of court and come up with an equitable revenue sharing solution for the artists, the outcome will of the lawsuit will likely steer the AI-music ship for years to come.

  1. Copyright Concerns: The RIAA claims that Suno and Udio have trained their AI models using copyrighted music without permission. This raises important questions about the legality of using existing music to train AI systems, a crucial consideration for those developing or teaching about music AI technologies.

  2. Fair Use Debate: Both companies have invoked the "fair use" doctrine as a defense. However, the RIAA argues that fair use doesn't apply when AI training could lead to market substitutes for original works. This ongoing debate will likely shape future discussions about AI ethics and legal boundaries.

  3. Impact on Human Creativity: The RIAA warns that AI-generated music could flood the market with "sound-alikes" and "knockoffs," potentially drowning out human-created content.

  4. Transparency in AI Training: The lawsuit highlights the lack of transparency in how these AI models are trained. This emphasizes the need for educators to stress the importance of ethical AI development and the responsible use of training data in music tech courses.

  5. Industry Partnerships: The RIAA notes that some AI developers have formed partnerships with the music industry. This suggests potential opportunities for collaboration between tech innovators and established music businesses, an area worth exploring in music business and technology programs.

  6. Potential Legal Consequences: The lawsuits seek substantial damages, which could have a chilling effect on AI music startups. Students and entrepreneurs in the music tech space should be aware of the potential legal risks associated with AI-based music creation tools.

In terms of how this lawsuit might impact education, here is what I’ve come up with:

  1. Curriculum Updates: Music technology programs may need to incorporate more extensive coverage of AI ethics, copyright law, and the legal challenges facing the industry.

  2. Balancing Innovation and Ethics: Educators should encourage students to think critically about how to innovate responsibly in the AI music space while respecting copyright and supporting human creativity.

  3. Interdisciplinary Approach: This situation highlights the need for collaboration between music, technology, and legal departments in educational institutions to provide comprehensive training for future music tech professionals.

  4. Practical Projects: Students could be tasked with developing AI music tools that ethically source training data and explore ways to complement rather than replace human creativity.

As the legal battle unfolds, it will undoubtedly shape the future of AI in music creation. I believe that music educators should stay informed about these developments, as they will likely influence both the tools and ethical considerations in the industry for years to come. By staying informed and engaging in thoughtful discussions, the music education community can play a vital role in shaping a future where AI and human creativity can live together in peace.

What do you think?

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